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2 of 2 copies available
2 of 2 copies available

In the first tale of Alvin Maker, Seventh Son, Orson Scott Card introduced his readers to a very familiar—but just slightly different—pioneer America where magic works. Hex signs are powerful, good and evil presences roam the land, and many people have special talents. In this thrilling sequel, Alvin Maker is awakening to many mysteries: his own strange powers, the magic of the American frontier, and the special virtues of its chosen people, the Native Americans.

Young Alvin Maker, the seventh son of a seventh son, has extraordinary talents for a white boy—he can cause stone to split smoothly under his hands, his knots never untie, he can knit bones, and he can call small animals to do his bidding. Stranger still his talents are imperceptible to the Indians, who usually hear the fire-setting of the sparks and the water-finding of the dowsers as an interruption in their music but who cannot hear Alvin at all.

Lolla-Wossiky is an Indian whose fate is closely linked with Alvin's. He's been an undignified drunk since he was eleven, when he watched white men murder his father. The black noise in his head since the death shot rang out has drowned out the green music he needs to live well, and his life is a constant search for the right balance of alcohol to still the black noise without silencing the green music—until he meets Alvin.

Soon Alvin must summon all his powers to prevent a tragic war between Native Americans and the white settlers of North America.

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    • Publisher's Weekly

      January 1, 1988
      Card's fantasy series, "Tales of Alvin Maker,'' got off to a delightful bang with Seventh Son, which introduced an alternate early America where folk magics such as healing and dowsing really work. A nation still inchoate, its independent states are a crazy quilt, some rebellious while others remain loyal to a variety of European countries, some repressive while others grant native American Indians citizenship. This second volume finds an exiled Napoleon in Detroit, dreaming of empire and glory while Governor William Henry Harrison is plotting his own future on the graves of red Americans. Between these forces are the native followers of two brothers, the warrior Ta-Kumsaw and the pacifist prophet of the title, Tenskwa-Tawa. With its preachy tone, tepid mysticism and forced coincidences, this sequel, though interesting, doesn't live up to its predecessor. Card recently won the Hugo Award two years in a row, the first time a novel (Ender's Game) and its sequel (Speaker for the Dead) have both taken top honors.

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  • OverDrive Listen audiobook

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Languages

  • English

Levels

  • Lexile® Measure:930
  • Text Difficulty:4-6

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